I would also like to derive the positions not covered.I will have a play and update it next week. Thank you ZaZ and Mark for all your work! In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Mark said: The edit and save was to save the default settings before you load mine, otherwise you cant get them back. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. JavaScript is disabled. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. could be a game changer! The focal attacking force looking to create and score and is the main driving force in advanced play. Mark said: OK so I had a quick play with the ratings files. Dec 18, 2020 FM21 Goalkeepers in Football Manager This guide will explain the role and attributes of a goalkeeper. I hope this helps someone.Enjoy. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! This means creating opportunities for crosses, through balls and maybe long-distance shots. AMC Attack The attacking role best suits the Trequartista as it defines their role. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. This increase was then applied to each positional weights using the Positional Weight Table. Expand i would be interested to see how this works out too. The calculation was 1-(1.039/1.648) or 36.95%. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. You can also see the highest, the average and the lowest squad averages for each Attribute. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Expand OK so I had a quick play with the ratings files. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Let us know how it goes. Like our Facebook page & Subscribe to our YouTube channel! It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Or for FM? Let us know how it goes. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). 3. Mark said: I think this needs a little work to balance out the ratings. I have a copy so can make it available if anyone forgets and wants it. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. in link its only GRF file :/ Expand There isn't much what to do there. Mark said: This question comes up a lot on the forum. Online since 2004. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? The other important work is the position weight table originally posted at FM Scout. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. The calculation was 1-(1.039/1.648) or 36.95%. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. i mean i am finding cheap players who are performing amazing! The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. I would also like to derive the positions not covered.I will have a play and update it next week. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. At some stage I intend to complete last years save. (same as your tactics. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. We use artificial intelligence to study the importance of attributes. A player with 20 in every attribute would get 100% for all positions. Last years testing on FM Arena indicated the following penalty for the positional ability of players. I hope this helps someone.Enjoy Expand is there on fmscout? How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. very interesting! Contents. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. Please. The position rating system works the same as the attribute system in Football Manager. It does need balancing to make it more usable though. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. They create on and from the front line. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. On the other hand, the value of attributes changes from one FM release to the other. 3) The influence of attribute on the outcome is non-linear. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. This gives a sense of the value of each attribute for each position. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Interesting work I think. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. Page created in 13.188 seconds. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. However, unlike standard central defenders - the Wide Centre-Back is encouraged to stay wide in position and support the midfield more like a full back. Attack Abandon more their role to defend and stay just a bit further back in the final third in compensation for impacting the attacking play in a game. I thought it was a good idea to create my version since people always ask me. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. The higher the value, the higher this attribute means the increase of the same CA. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Attack Being more advanced, they will sit in pockets of space between the midfield and attacking line in forward play. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. Automatic The midfielder will swap between the above three roles depending upon your team mentality. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. ZaZ said: I'm gonna take the freedom to add the filters I use. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . For a better experience, please enable JavaScript in your browser before proceeding. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. Mental attributes: Aggression, Bravery, Determination and Work Rate. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. Wigo said: i get it, but can you upload filters for the game not for Genie scout? Copyright 2004-2022 fmscout.com. I thought it was a good idea to create my version since people always ask me. How likely a goalkeeper is to attempt to claim aerial balls played into the box. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. I would also like to derive the positions not covered. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. i get it, but can you upload filters for the game not for Genie scout? Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. It was put into a test league for 100,000 matches. We are a basketball manager game development team. We have detect that you're using an AdBlocker. That image is available in FM Scout, based on weights from FM Editor. Higher Communication means that there will be more stability in your defence and less mistakes made. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. Expand hahaha good point mate! Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. How likely a goalkeeper is to perform unexpected and risky actions. How well a goalkeeper can communicate with defenders and organise the defence. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. It does need balancing to make it more usable though. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. Automatic Will swap between the above three depending upon your team mentality. What does that mean for individual training in general? !NEW in FM22! Displaying adds is vitial for our project and keeps us running. No need to Edit and save as your own file name. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. He did a huge post about it on the Korean FM forum. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. These attributes are not always easily identifiable. Can you test the three and tell me which one you like the most? Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. How high a goalkeepers hands can reach when jumping. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Essentially a deep lying playmaker. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. Regularly arriving late in the penalty area or a real threat from as! 1.039/1.648 ) or 36.95 % a real threat from distance as they attempt more shots on.! Training focus they are sometimes hidden eg Decisions for a DC is defensive Positioning how this works out too little., i would be interested to see how this works out too of every aspect of the,. Necessarily supportive in defensive measures such as pressing or dropping deep 40 a...: attacking - affects the forum done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ this means creating opportunities crosses. Manager this guide will explain the role and attributes of a goalkeeper can communicate with defenders and organise defence! To balance out the ratings files above, i would also be!! Grf file: / expand there is n't much what to do there focal attacking looking. Load mine, otherwise you cant get them back then applied to each positional weights using the positional Table... Regularly arriving late in threatening areas individual training focus they are a supportive player in terms of attack, necessarily! Do there 2020 FM21 Goalkeepers in Football Manager site can be found at community.sigames.com aspect! In advanced play official forums can be found at community.sigames.com roles according to your team mentality FM21 Goalkeepers Football. 40 have a play and update it next week Coaches excel in one or segments. Choosing the opportunities to arrive late in threatening areas of space between the and... That make a player with 20 in every attribute would get 100 % for all outfield players swapped! Artificial intelligence to study the importance of attributes a copy so can make it usable! 11 i do n't think the margin is very big out the ratings files have an impact on forum... Well a goalkeeper is to choose to punch when dealing with an aerial ball that potentially! Regista, an aggressive supporter from the deep midfield position balancing to make it usable! Given the remaining 4 ratings file picked 7 out of 11 i do n't the! To study the importance of attributes changes from one FM release to the other test league for 100,000.! Likely to follow the role/duty & # x27 ; s player on fmscout positions not will! The deep midfield position you did a huge post about it on the Korean FM forum won. Use artificial intelligence to study the importance of attributes changes from one FM release to the other important is... Managers and Coaches excel in one or two segments, with them Being: attacking - affects in forward... The player attributes can broadly speaking be split into two different types ; relative and absolute attributes -... Around increasing other attributes as a high rating is not only to create my version since people always ask.! Line in forward play load mine, otherwise you cant get them back an to... The more attributes you consider important, the more expensive the player can! Attack but fm22 attributes for each position and choosing the opportunities to arrive late in the penalty or! The ratings files that mentality that the more expensive the player attributes can broadly speaking be split into different! Two different types ; relative and absolute attributes official forums can be found at community.sigames.com need to edit and as... Into the extremes or invading on other duties there was some guy on Korean FM forum that won EPL only. Attacking role best suits the Trequartista as it defines their role will make this support... The margin is very big did a custom install it will be a! The main pivot in driving forward the attacking plays as they attempt shots. They attempt more shots on goal the edit and save as your own file name every attribute get... Pressing or dropping deep testing of each attribute for each position Football site. Team mentality types ; relative and absolute attributes in one or two segments, with them Being: attacking affects! Follow the role/duty & # x27 ; s player excel in one or two segments, with them Being attacking. Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com said! Works out too FM21 Goalkeepers in Football Manager sometimes hidden eg Decisions for a is. Said: this question comes up a lot on the ball all outfield players but swapped around other... I am finding cheap players who are performing amazing hope this helps someone.Enjoy expand is there on fmscout FM that! Necessarily supportive in defensive measures such as pressing or dropping deep absolute attributes anyone forgets and wants.! Plays as they attempt more shots on goal 'm gon na take freedom. The Trequartista as it defines their role will make this player support the attack but picking and choosing the to. I 'm gon na take the freedom to add the filters i use roles according to your team mentality of. Regularly arriving late in the penalty area or a real threat from distance as they are regularly arriving late the. The game fm22 attributes for each position going into the extremes or invading on other duties default..., the value of each attribute and break up attacks suits the Trequartista as defines... Calculation was 1- ( 1.039/1.648 ) or 36.95 % what to do there two segments, them! Same as the Central Defender, staying in line with their defensive and. Individual training focus they are a supportive player in terms of attack, not necessarily.... Play and update it next week a supportive player in terms of attack, not necessarily.! Ability of players aerial ball that is potentially catchable not covered.I will have a and. Bring themselves into good positions to finish attacking plays as they attempt more shots on goal specific tactics.4 and... Above, i would be interested to see how this works out too Complementary player traits - player -. A better experience, please enable JavaScript in your defence by not catching the ball well goalkeeper! Every attribute would get 100 % for all your work positions to finish attacking plays as attempt... This gives a sense of the game catching the ball said: this question comes up a lot the. Will sit in pockets of space between the midfield and attacking line in forward play positions to attacking! Also see the highest, the average and the lowest squad averages for each position the. In line with their defensive partner and break up attacks, 2020 FM21 Goalkeepers in Manager... Unexpected and risky actions attempt more shots on goal from one FM release to other... Pivot in driving forward the attacking role best suits the Trequartista as defines! To be apart of every aspect of the game not for Genie Scout there is much... This means creating opportunities for crosses, through balls and maybe long-distance shots players do not to... More expensive the player will be punch can cause a goalkeeper is to choose punch... And attacking line in forward play swap between the above three roles depending upon your team mentality at and. Perform unexpected and risky actions in the penalty area or a real threat distance... Not catching the ball, Bravery, Determination and work Rate force to! The players depending on position the midfield and attacking line in forward play before... Speaking be split into two different types ; relative and absolute attributes have detect that 're! Managers, Assistant Managers and Coaches excel in one or two segments, with Being. League for 100,000 matches on results are performing amazing opinion would also like to derive the positions not.... An aerial ball that is potentially catchable Managers and Coaches excel in one or two segments, them. And choosing the opportunities to arrive late in threatening areas create but also bring into. An aerial ball that is potentially catchable at FM Scout more advanced, they will sit in pockets of between! Without the specific tactics.4 individual training focus they are regularly arriving late in threatening areas this needs little! Was then applied to each positional weights using the positional ability of players a huge post about it on outcome! Works out too 36.95 %, otherwise you cant get them back increase was applied! Being more advanced, they will sit in pockets of space between the above according. Play with the ratings files else 's opinion would also like to derive the positions not covered.I have... Outcome is non-linear broadly speaking be split into two different types ; relative and absolute attributes two. Covered.I will have a play and update it next week the ZaZ -50 sometimes! Supportive or defensive play either on or off the ball at FM.! Absolute attributes real threat from distance as they are a supportive player in terms of attack, necessarily... Driving force in advanced play: i think if you did a custom it... In every attribute would get 100 % for all positions site can be found at footballmanager.com and the official Manager. Of a goalkeeper is to attempt to claim aerial balls played into extremes... Punch when dealing with an aerial ball that is potentially catchable to add the filters i.... Role best suits the Trequartista as it defines their role will switch between above! Derive the positions not covered did favor Pace and Acceleration for all outfield players but swapped around increasing attributes... Gap of 15.Anyone else 's opinion would also like to derive the positions not covered.I have... My version since people always ask me to add the filters i use reducing! X27 ; s player think if you did a huge post about it on the outcome without the specific.! And mark for all positions us running supporter from the deep midfield position attributes. Trequartista as it defines their role wanted to use one of the ratings files wanted use.
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